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Software Year : 2022

Gradient Terrain Authoring

Adrien Peytavie
Julie Digne
James Gain
Eric Galin


This repository gathers a minimal setup for processing a terrain authored by its gradient and Dirichlet constraints. It is written in C++ and has a minimal dependency setup: OpenGL and GLFW. The diffusion process is performed in a Compute Shader program. An example is given that reproduces the scene from the teaser (a canyon).
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