Gradient Terrain Authoring
Résumé
This repository gathers a minimal setup for processing a terrain authored by its gradient and Dirichlet constraints. It is written in C++ and has a minimal dependency setup: OpenGL and GLFW. The diffusion process is performed in a Compute Shader program. An example is given that reproduces the scene from the teaser (a canyon).
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Cite hal-03577171 Article Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, et al.. Gradient Terrain Authoring. Computer Graphics Forum, 2022, 41 (2), pp.85-95. ⟨10.1111/cgf.14460⟩. ⟨hal-03577171⟩