Logiciel Année : 2022

Gradient Terrain Authoring

Eric Guérin
Adrien Peytavie
Julie Digne
James Gain
Eric Galin

Résumé

This repository gathers a minimal setup for processing a terrain authored by its gradient and Dirichlet constraints. It is written in C++ and has a minimal dependency setup: OpenGL and GLFW. The diffusion process is performed in a Compute Shader program. An example is given that reproduces the scene from the teaser (a canyon).
HAL

Cite hal-03577171 Article Eric Guérin, Adrien Peytavie, Simon Masnou, Julie Digne, Basile Sauvage, et al.. Gradient Terrain Authoring. Computer Graphics Forum, 2022, 41 (2), pp.85-95. ⟨10.1111/cgf.14460⟩. ⟨hal-03577171⟩

DOI

Cite 10.1111/cgf.14460 Gradient Terrain Authoring, https://doi.org/10.1111/cgf.14460

84 Consultations
19 Téléchargements

Partager

More