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Conference Papers Year : 2018

Issues and strategies of game design for language learning

Abstract

For the past decade, Game Based Learning (GBL) has been gaining attention in the field of technology enhanced learning in general and that of CALL in particular, as could testify a dedicated issue of ReCALL in (Cornillie, Thorne, and Desmet 2012). Yet some doubts have been raised by some publications. Some doubts are methodological (Girard, Ecalle, and Magnan 2013; Jong, Lee, and Shang 2013), but the more striking could be described as “ontological” (Lavigne 2013) underlined by the “chocolate-coated broccoli” metaphor (Bruckman 1999; Söbke, Bröker, and Kornadt 2013). The game design strategy we describe here stems directly from these doubts.
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Dates and versions

hal-01811084 , version 1 (08-06-2018)

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  • HAL Id : hal-01811084 , version 1

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Mathieu Loiseau. Issues and strategies of game design for language learning. CALICO 2018 — Connecting CALL's past to its future, CALICO; University of Illinois, May 2018, Champaign-Urbana, United States. ⟨hal-01811084⟩
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