Issues and strategies of game design for language learning
Résumé
For the past decade, Game Based Learning (GBL) has been gaining attention in the field of technology enhanced learning in general and that of CALL in particular, as could testify a dedicated issue of ReCALL in (Cornillie, Thorne, and Desmet 2012). Yet some doubts have been raised by some publications. Some doubts are methodological (Girard, Ecalle, and Magnan 2013; Jong, Lee, and Shang 2013), but the more striking could be described as “ontological” (Lavigne 2013) underlined by the “chocolate-coated broccoli” metaphor (Bruckman 1999; Söbke, Bröker, and Kornadt 2013). The game design strategy we describe here stems directly from these doubts.
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