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Conference Papers Year : 2003

Lossless and scalable 3d object coding method based on medial axis transformation

Abstract

3D discretized objects become more and more present in many applications for computer graphics. The need to store and transmit these data grows permanently. This paper introduces a new scheme of 3D object progressive transmission based on the coding of cone sections and balls from the medial axis and an optimization of the data transmission for a better scalability in terms of bit rates and quality. This representation of a voxelized object is a lossless approach and is very efficient for compression and progressive transmission, as shown in the results presented in this paper.
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Dates and versions

hal-01527196 , version 1 (24-05-2017)

Identifiers

  • HAL Id : hal-01527196 , version 1

Cite

Benjamin Gilles, Florent Dupont, Atilla Baskurt. Lossless and scalable 3d object coding method based on medial axis transformation. PCS'03, Picture Coding Symposium, Apr 2003, Saint-Malo, France, France. pp.381-386. ⟨hal-01527196⟩
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