Lossless and scalable 3d object coding method based on medial axis transformation
Résumé
3D discretized objects become more and more present in
many applications for computer graphics. The need to store
and transmit these data grows permanently. This paper
introduces a new scheme of 3D object progressive
transmission based on the coding of cone sections and balls
from the medial axis and an optimization of the data
transmission for a better scalability in terms of bit rates and
quality. This representation of a voxelized object is a
lossless approach and is very efficient for compression and
progressive transmission, as shown in the results presented
in this paper.