Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters
Résumé
Preparing a facial mesh to be animated requires a laborious manual
rigging process. The rig specifies how the input animation data
deforms the surface and allows artists to manipulate a character.
We present a method that automatically rigs a facial mesh based on
Radial Basis Functions and linear blend skinning approach.
Our approach transfers the skinning parameters (feature points and
their envelopes, ie. point-vertex weights),
of a reference facial mesh (source) - already rigged - to
the chosen facial mesh (target) by computing an automatic
registration between the two meshes.
There is no need to manually mark the correspondence between the
source and target mesh.
As a result, inexperienced artists can automatically rig facial meshes and start
right away animating their 3D characters, driven for instance
by motion capture data.
Domaines
Informatique [cs]
Fichier principal
Liris-4719-RiggingAuto-Dutreve-ICCVG2010-Final.pdf (4.8 Mo)
Télécharger le fichier
s_skinning_transf.jpg (7.95 Ko)
Télécharger le fichier
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Format | Figure, Image |
---|---|
Origine | Fichiers produits par l'(les) auteur(s) |
Loading...