Procedural Generation of Rock Piles Using Aperiodic Tiling - Archive ouverte HAL Access content directly
Journal Articles Computer Graphics Forum Year : 2009

Procedural Generation of Rock Piles Using Aperiodic Tiling

Abstract

In this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically-based simulation. Previous techniques rely on a periodic tiling of rocks and generate unrealistic repetitive patterns. In contrast, our approach relies on a modified corner cube algorithm to generate a set of aperiodic tiles. We generalize the construction method so that the geometry of rocks should straddle corner cubes with a view to avoiding unrealistic gaps in the arrangement of rocks. Moreover, we propose an original technique to control the shape of rocks into contact by computing the Voronoï cells using a parameterized anisotropic distance. Our method has been successfully used to generate landscapes and stone huts and walls with thousands of rocks piled together.
Fichier principal
Vignette du fichier
aperiodic-author-version.pdf (6.28 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-00463273 , version 1 (14-10-2020)

Identifiers

Cite

Adrien Peytavie, Eric Galin, Jérôme Grosjean, Stéphane Mérillou. Procedural Generation of Rock Piles Using Aperiodic Tiling. Computer Graphics Forum, 2009, 28 (7), pp.1801-1809. ⟨10.1111/j.1467-8659.2009.01557.x⟩. ⟨hal-00463273⟩
458 View
215 Download

Altmetric

Share

Gmail Facebook Twitter LinkedIn More