Reactive Gaze during Locomotion in Natural Environments - Poster
Résumé
Animating gaze behavior is crucial for creating believable virtual characters. We present an efficient gaze animation model applicable to real-time walking characters exploring natural environments.
We address the challenge of dynamic gaze adaptation by combining findings from neuroscience with data-driven saliency techniques. Our model determines gaze focus by considering the character’s locomotion, environment stimuli, and terrain conditions. It can adapt to pre-defined walk trajectories as well as user-guided interaction, and can be configured by the user to display different gaze behaviors according to the desired degree of visual exploration of the environment.
Fichier principal
MIG_2024_poster_melgare.pdf (1.39 Mo)
Télécharger le fichier
MIG_2024_melgare.pdf (6.11 Mo)
Télécharger le fichier
thumbnail.jpg (63.75 Ko)
Télécharger le fichier
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Origine | Fichiers produits par l'(les) auteur(s) |
---|