The Convex Set Forming Game
Abstract
In 1984, Frank Harary introduced the first graph convexity game, focused on the geodesic convexity. A set S ⊆ V of vertices of a graph G = (V, E) is convex if every shortest path between two vertices of S is also included in S. We introduce the Convex Set Forming Game CFG: two players alternately select vertices in such a way that the set of selected vertices is always a convex set. In the normal (resp., misère) variant, the last player to be able to select a vertex wins (resp., loses). We also define a new graph invariant gc(G) as the largest integer k such that the first player has a strategy ensuring that, at the end of the game, at least k vertices of the graph G have been selected. We first show that the problems of deciding the outcome (does the first player win?) of the game in both variants (normal and misère), as well as the problem of deciding whether gc(G) ≥ k, are PSPACE-complete. As a by-product, we prove that the optimization variant of the classical Node Kayles game is PSPACE-complete. Then, we focus on convexable graphs, i.e., n-node graphs G for which gc(G) = n. For this purpose, we say that a set
We show that the class of graphs whose vertex-set admits a CEO coincides with the chordal graphs and that this class strictly contains the convexable graphs. Moreover, every graph which is Ptolemaic (distance-hereditary chordal) or unit interval is convexable. Finally, we give a polynomial-time algorithm for computing
Domains
Discrete Mathematics [cs.DM]Origin | Files produced by the author(s) |
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