Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway
Résumé
Virtual Reality (VR) enables the low-cost production of realistic prototypes of buildings at early stages of architectural projects. Such prototypes
may be used to gather the experiences of future users and iterate early on
the design. However, it is essential to evaluate whether what is experienced
within such VR prototypes corresponds to what will be experienced in re-
ality. Here, we use an innovative method to compare the experiences of
patients in a real building and in a virtual environment that plays the role of
a prototype that could have been created by architects during design phase.
We first designed and implemented a VR environment replicating an existing
ambulatory pathway. Then, we used micro-phenomenological interviews to
collect the experiences of real patients in the VR environment (n=8), along
with VR traces and first-person videos and in the real ambulatory pathway
(n=8). We modeled and normalized the experiences, and compared them
systematically. Results suggest that patients live comparable experiences
along various dimensions of experience such as thought, emotion, sensation,
social and sensory perceptions, and that VR prototypes may be adequate to
assess issues with architectural design. This work opens unique perspectives
towards involving patients in User-Centered Design in architecture, though
challenges lie ahead on how to design VR prototypes from early blueprints
of architects.
Origine | Publication financée par une institution |
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