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Chapitre D'ouvrage Année : 2024

Designing Declarative Knowledge Training Games: An Analysis Framework Based on the Roguelite Genre

Résumé

Designing learning games for the retention of declarative knowledge is a way to provide learners with a large variety of adapted training situations. Such training situations can be considered as game activities built upon questioned facts. Learners must then face various game situations wherein interactive elements and rules are a means to read and answer specific questions about these facts. This chapter is an extended version of [18]. We propose Roguelite as a relevant game genre for declarative knowledge training. Indeed, its core design principles tackle the needs of variety and challenging training situations. Additionally, we propose an analysis framework to help teachers and game developers in identifying the key elements to design training games. This framework includes a set of questions to consider during the preliminary design of any training game for declarative knowledge. We identified and used this proposal in a specific research context about the training of multiplication tables. Following an iterative and prototype-centered approach, we illustrate two iterations about applying the analysis framework to guide the design and development of playable prototypes.
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Dates et versions

hal-04639000 , version 1 (08-07-2024)

Identifiants

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Bérénice Lemoine, Pierre Laforcade, Sébastien George. Designing Declarative Knowledge Training Games: An Analysis Framework Based on the Roguelite Genre. Computer Supported Education, 2052, Springer Nature Switzerland, pp.69-92, 2024, Communications in Computer and Information Science, 978-3-031-53655-7. ⟨10.1007/978-3-031-53656-4_4⟩. ⟨hal-04639000⟩
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