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Chapitre D'ouvrage Année : 2024

Affordances for AI-Enhanced Digital Game-Based Learning

Résumé

This chapter investigates the dynamic synergy between pedagogy, social dynamics, and technological developments in Digital Game-Based Learning (DGBL), which is enhanced by artificial intelligence (AI). The chapter navigates through educational modifications, learner profiling challenges, social enhancements, and technical considerations, emphasising AI's revolutionary influence. The topic expands on the critical interaction between learning analytics and machine learning, demonstrating AI's promise for personalised and adaptable DGBL experiences. The practical ramifications of real-time feedback in AI-driven DGBL are discussed, with the goal of providing timely instruction and encouraging positive behaviours. Finally, the chapter sheds light on the collaborative evolution of AI-enhanced education, providing useful insights for educators, instructional designers, and developers in creating optimised digital learning environments.
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Dates et versions

hal-04593577 , version 1 (29-05-2024)

Identifiants

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Margarida Romero, Petros Lameras, Sylvester Arnab. Affordances for AI-Enhanced Digital Game-Based Learning. Creative Applications of Artificial Intelligence in Education, Springer Nature Switzerland, pp.117 - 128, 2024, Palgrave Studies in Creativity and Culture, ⟨10.1007/978-3-031-55272-4_9⟩. ⟨hal-04593577⟩
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