Data-Driven Generation of Eyes and Head Movements of a Social Robot in Multiparty Conversation
Résumé
Given the importance of gaze in Human-Robot Interactions (HRI), many gaze control models have been developed. However, these models are mostly built for dyadic face-to-face interaction. Gaze control models for multiparty interaction are more scarce. We here propose and evaluate data-driven gaze control models for a robot game animator in a three-party interaction. More precisely, we used Long Short-Term Memory networks to predict gaze target and context-aware head movements given robot’s communication intents and observed activities of its human partners. After comparing objective performance of our data-driven model with a baseline and ground truth data, an online audiovisual perception study was conducted to compare the acceptability of these control models in comparison with low-anchor incongruent speech and gaze sequences driving the Furhat robot. The results show that our data-driven prediction of gaze targets is viable, but that third-party raters are not so sensitive to controls with congruent head movements.
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