Non-Player Character Decision-Making With Prolog and Ontologies - Archive ouverte HAL
Communication Dans Un Congrès Année : 2023

Non-Player Character Decision-Making With Prolog and Ontologies

Résumé

This paper proposes a new approach to non-player character (NPC) decision-making in games using a Prolog and ontologies declarative approach, addressing limitations of traditional techniques such as flexibility and maintainability. We implement a more complex Unity version of the Wumpus World to show our method's effectiveness and its potential to facilitate game AI design and prototyping. Our approach can achieve the same results as the classical methods without having to hard-code all the transitions between each possible game situation.
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Dates et versions

hal-04333537 , version 1 (10-12-2023)

Identifiants

Citer

Sylvain Lapeyrade, Christophe Rey. Non-Player Character Decision-Making With Prolog and Ontologies. 2023 IEEE Conference on Games (CoG), Aug 2023, Boston, United States. ⟨10.1109/CoG57401.2023.10333221⟩. ⟨hal-04333537⟩
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