Learning-based pose edition for efficient and interactive design (paper code) - Archive ouverte HAL
Logiciel Année : 2023

Learning-based pose edition for efficient and interactive design (paper code)

Résumé

This repository contains the code necessary to reproduce the results presented in our paper "Learning-based pose edition for efficient and interactive design", presented at the CASA 2021 conference. Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose must respect many ill-defined constraints, and so the resulting realism greatly depends on the animator's skill and knowledge. Animation software provide tools to help in this matter, relying on various algorithms to automatically enforce some of these constraints. The increasing availability of motion capture data has raised interest in data-driven approaches to pose design, with the potential of shifting more of the task of assessing realism from the artist to the computer, and to provide easier access to nonexperts. In this article, we propose such a method, relying on neural networks to automatically learn the constraints from the data. We describe an efficient tool for pose design, allowing naïve users to intuitively manipulate a pose to create character animations.
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