Implicitly using Human Skeleton in Self-supervised Learning: Influence on Spatio-temporal Puzzle Solving and on Video Action Recognition
Résumé
In this paper we studied the influence of adding skeleton data on top of human actions videos when performing self-supervised learning and action recognition. We show that adding this information without additional constraints actually hurts the accuracy of the network; we argue that the added skeleton is not considered by the network and seen as a noise masking part of the natural image. We bring first results on puzzle solving and video action recognition to support this hypothesis.
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