Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters
Résumé
We describe a real-time musculoskeletal model created for the purpose of simulating localized injuries on animated 3D human characters. The baseline experiment will include projectile injuries that are compared and validated against experimental data from the science of ballistics. The research will also include an injury assessment model suitable for motion editing purposes that looks at the total combined injury from separate biological layers such as bone, muscle, and fat tissues.
Domaines
Modélisation et simulation
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Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters MIG2012.pdf (1.04 Mo)
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