Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters - Archive ouverte HAL
Communication Dans Un Congrès Année : 2012

Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters

Francis Laclé

Résumé

We describe a real-time musculoskeletal model created for the purpose of simulating localized injuries on animated 3D human characters. The baseline experiment will include projectile injuries that are compared and validated against experimental data from the science of ballistics. The research will also include an injury assessment model suitable for motion editing purposes that looks at the total combined injury from separate biological layers such as bone, muscle, and fat tissues.
Fichier principal
Vignette du fichier
Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters MIG2012.pdf (1.04 Mo) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)

Dates et versions

hal-03542744 , version 1 (25-01-2022)

Identifiants

  • HAL Id : hal-03542744 , version 1

Citer

Francis Laclé, Nicolas Pronost. Real-Time Musculoskeletal Model for Injury Simulation on 3D Human Characters. Motion In Games Conference (MIG), Nov 2012, Rennes, France. ⟨hal-03542744⟩
35 Consultations
107 Téléchargements

Partager

More