AN ACTOR ARCHITECTURE TO DEVELOP GAMES FOR BLIND CHILDREN
Résumé
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation of such games based on an actor metaphor. As the possible outputs are multimodals (mostly not graphical) we provide an abstract library. The architecture is composed of an engine and a I/O layer. These concepts have led to the achievement of several games. This work is part of the european project TiM (Tactile Interactive Multimedia).
Domaines
Intelligence artificielle [cs.AI]
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An_Actor_Architecture_to_Develop_Games_for_Blind_C.pdf (340.38 Ko)
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