Toward a Meta-design Method for Learning Games - Archive ouverte HAL Access content directly
Conference Papers Year : 2021

Toward a Meta-design Method for Learning Games


To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.
Fichier principal
Vignette du fichier
CSEDU_2021_140_CR.pdf (457.4 Ko) Télécharger le fichier
CSEDU_2021_140.pdf (1.05 Mo) Télécharger le fichier
Origin : Publisher files allowed on an open archive

Dates and versions

hal-03206273 , version 1 (23-04-2021)



Bertrand Marne, Mathieu Muratet, Karim Sehaba. Toward a Meta-design Method for Learning Games. 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩. ⟨hal-03206273⟩
334 View
138 Download



Gmail Facebook Twitter LinkedIn More