One-Clock Priced Timed Games with Arbitrary Weights - Archive ouverte HAL
Article Dans Une Revue Logical Methods in Computer Science Année : 2022

One-Clock Priced Timed Games with Arbitrary Weights

Résumé

Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations and transitions are labeled by weights modeling the price of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the price to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called negative-reset-acyclic priced timed games (with arbitrary integer weights and one clock). The decidability status of the full class of priced timed games with one-clock and arbitrary integer weights still remains open.
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Dates et versions

hal-02424743 , version 1 (28-12-2019)
hal-02424743 , version 2 (27-09-2022)

Identifiants

  • HAL Id : hal-02424743 , version 2

Citer

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, Benjamin Monmege. One-Clock Priced Timed Games with Arbitrary Weights. Logical Methods in Computer Science, 2022, 18 (3), pp.51. ⟨hal-02424743v2⟩
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