Toward classroom experiences inclusive of students with disabilities
Résumé
More than ever, digital content and tools are being introduced and accepted in diverse educational contexts, offering opportunities for innovation and for making learning processes more encompassing, engaging, and collaborative. Multimodal tools fostering tactile, auditory, and spatial learning promise increased access for students with vision impairments (VI). Yet many existing popular classroom technologies, such as Scratch for learning computer programming, rely heavily on visual content and interactions. In practice, this means that students with VI continue to rely on screen readers, magnifiers, and braille displays to access and engage with educational materials, while also leveraging frequent support from a teaching assistant or the use of specialized tools. Although these are all important mechanisms to make educational content more accessible, they are inherently designed to be used by VI learners alone, often leaving the person isolated and excluded from learning activities with other students; meaning that accessible and assistive technology (AT) cannot alone foster connection among students with various abilities [1].In this article, we outline three areas of research and debate that we identified during the CHI 2018 workshop on the design of inclusive educational classroom technology for people with VI [2].
Domaines
Apprentissage [cs.LG]Origine | Fichiers produits par l'(les) auteur(s) |
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