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Chapitre D'ouvrage Année : 2019

Interaction between Human and Virtual Actor through Movement: from Child Gestures to Interactive Digital Creation

Résumé

This article is based on the CIGALE project, an interdisciplinary research between digital art, linguistics, and theater on motion capture and interaction with artistic, co-speech and expressive gestures. The aim of this project is to explore an interactive gestural dialogue between human and virtual actors. We will explain how our artistic modalities deal with space, time, and movement in a particular way to achieve our specific artistic goal: to encourage the emergence of a gestural interaction between human and virtual actor, thus giving the feeling of a "living" improvisation while exploring the lineaments of the aesthetics of improvisation. First, we will describe the design and development process of InterACTE, an artistic installation serving as a device for improvised gestural interaction between a spectator (human actor) and a digital partner (virtual actor). Then, from seven recorded videos of interactions between the virtual actor and human actor, we will present the interdisciplinary study we conducted using first, an artistic approach, and second, a linguistic approach.
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Dates et versions

hal-02375220 , version 1 (21-11-2019)

Identifiants

  • HAL Id : hal-02375220 , version 1

Citer

Marie-Hélène Tramus, Dominique Boutet. Interaction between Human and Virtual Actor through Movement: from Child Gestures to Interactive Digital Creation. Tamar Flash; Alain Berthoz. Space-time geometries in the brain and movement in the arts, Springer Verlag, In press, Lecture Notes in Morphogenesis. ⟨hal-02375220⟩
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