Volumes of Blurred-Invariant Gaussians for Dynamic Texture Classification
Résumé
An effective model, which jointly captures shape and motion cues, for dynamic texture (DT) description is introduced by taking into account advantages of volumes of blurred-invariant features in three main following stages. First, a 3-dimensional Gaussian kernel is used to form smoothed sequences that allow to deal with well-known limitations of local encoding such as near uniform regions and sensitivity to noise. Second , a receptive volume of the Difference of Gaussians (DoG) is figured out to mitigate the negative impacts of environmental and illumination changes which are major challenges in DT understanding. Finally, a local encoding operator is addressed to construct a discriminative descriptor of enhancing patterns extracted from the filtered volumes. Evaluations on benchmark datasets (i.e., UCLA, DynTex, and DynTex++) for issue of DT classification have positively validated our crucial contributions.
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