Towards Serious Game Content-Extraction for a Pedagogical Evaluation - Archive ouverte HAL
Communication Dans Un Congrès Année : 2017

Towards Serious Game Content-Extraction for a Pedagogical Evaluation

Résumé

Identify the serious games that best meet the needs and expectations of teachers and pedagogical objectives of their courses remains a necessity about the integration of serious games in the learning process. Indeed, several serious games have developed in recent years, and it is often difficult for a teacher, not a computer scientist in particular, to find and choose a game that meets its specific needs. Our aim is to develop models and tools to support teachers/trainers in their choice of serious games through knowledge extraction of educational objectives, considering user feedback and their traces of interaction with the game.
Fichier non déposé

Dates et versions

hal-01639825 , version 1 (20-11-2017)

Identifiants

  • HAL Id : hal-01639825 , version 1

Citer

Afef Ghannem, Khchérif Raoudha, Henda Hajjami Ben Ghézala, Karim Sehaba. Towards Serious Game Content-Extraction for a Pedagogical Evaluation. International Conference on Advanced Learning Technologies (ICALT), Jul 2017, Timisoara, Romania. pp.178-179. ⟨hal-01639825⟩
238 Consultations
0 Téléchargements

Partager

More