Frequency-Based Representation of 3D Models using Spherical Harmonics - Archive ouverte HAL
Communication Dans Un Congrès Année : 2006

Frequency-Based Representation of 3D Models using Spherical Harmonics

Résumé

3D meshes are the most common representation of 3D models. However, surfaces represented by 3D meshes may contain noise or some unrequired details. Multiresolution representations and filtering techniques are very useful in this case. In this paper, we propose a new and compact representation for the surface of a general 3D mesh using the spherical harmonics. This representation can be useful in many applications such as filtering, progressive transmission and compression of 3D surfaces. First, we present a basic framework for star-shaped objects. Then, we show how to extend this framework to general form meshes using certain segmentation techniques in combination with implicit surface techniques. An interesting feature of our approach is that the computation of the involved spherical harmonics transform is decomposed into the computation of spherical harmonics transforms based on elementary triangles which compose the mesh. This feature shows that the complexity of the computation of the used spherical harmonics transform linearly dependant on the number of triangles of the mesh. We present some experimental results which demonstrate our technique.
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Dates et versions

hal-01614285 , version 1 (10-10-2017)

Identifiants

  • HAL Id : hal-01614285 , version 1

Citer

Mohamed Mousa, Raphaëlle Chaine, Samir Akkouche. Frequency-Based Representation of 3D Models using Spherical Harmonics. The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Jan 2006, University of West Bohemia, Plzen, Czech Republic. ⟨hal-01614285⟩
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