Direct Spherical Harmonics Transform of a Triangulated Mesh
Résumé
Spherical harmonics transform plays an important role in research in shape description. Current methods to compute the spherical harmonics decomposition of the characteristic function of the intersection of a polyhedral solid with a sphere involve expensive voxelization, and are prone to numerical errors associated with the size of the voxels. This paper describes a fast and accurate technique for computing spherical harmonics coefficients directly from the description of the mesh. The algorithm runs in linear time O(pn), where n is the number of triangles of the mesh and p is the number of terms calculated, which is roughly linear.