Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications - Archive ouverte HAL
Communication Dans Un Congrès Année : 2007

Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications

Résumé

We propose an efficient real-time method for marker-less 3D human motion capture that requires a single computer. Using input from two calibrated webcams, an extended "Shape from Silhouette" algorithm reconstructs the filmed person in real-time. Fasts 3D shape and 3D skin parts analysis provide a robust and real-time system for human full-body tracking. Animation skeleton and simple morphological constraints ease the motion capture process. Thanks to fast and simple algorithms, and appliance to low-cost cameras, our system is well suited for home entertainment device. Results on long video sequences with fast and complex movements, demonstrate our approach robustness.
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Dates et versions

hal-01592764 , version 1 (25-09-2017)

Identifiants

  • HAL Id : hal-01592764 , version 1

Citer

Brice Michoud, Erwan Guillou, Hector Briceno Pulido, Saïda Bouakaz. Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications. ACCV'2007 : 8th Asian Conference on Computer Vision, Nov 2007, Tokyo, Japan. pp.678-687. ⟨hal-01592764⟩
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