Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications - Archive ouverte HAL
Communication Dans Un Congrès Année : 2007

Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications

Résumé

We propose an efficient real-time method for marker-less 3D human motion capture that requires a single computer. Using input from two calibrated webcams, an extended "Shape from Silhouette" algorithm reconstructs the filmed person in real-time. Fasts 3D shape and 3D skin parts analysis provide a robust and real-time system for human full-body tracking. Animation skeleton and simple morphological constraints ease the motion capture process. Thanks to fast and simple algorithms, and appliance to low-cost cameras, our system is well suited for home entertainment device. Results on long video sequences with fast and complex movements, demonstrate our approach robustness.
Fichier non déposé

Dates et versions

hal-01592764 , version 1 (25-09-2017)

Identifiants

  • HAL Id : hal-01592764 , version 1

Citer

Brice Michoud, Erwan Guillou, Hector Briceno Pulido, Saïda Bouakaz. Real-time and Marker-free 3D Motion capture for Home Entertainment Oriented Applications. ACCV'2007 : 8th Asian Conference on Computer Vision, Nov 2007, Tokyo, Japan. pp.678-687. ⟨hal-01592764⟩
179 Consultations
0 Téléchargements

Partager

More