Fast distance Computation between a Point and Cylinders, Cones, Line-swept-Spheres and Cone-Spheres - Archive ouverte HAL Access content directly
Journal Articles Journal of Graphics Tools Year : 2004

Fast distance Computation between a Point and Cylinders, Cones, Line-swept-Spheres and Cone-Spheres

Abstract

This paper presents algorithms for computing the distance between a point and a cylinder, a cone, a cylinder-sphere and a cone-sphere. Some optimizations are provided when queries are performed along a line which may be useful for ray tracing applications.
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Dates and versions

hal-01581616 , version 1 (04-09-2017)

Identifiers

  • HAL Id : hal-01581616 , version 1

Cite

Aurélien Barbier Accary, Eric Galin. Fast distance Computation between a Point and Cylinders, Cones, Line-swept-Spheres and Cone-Spheres. Journal of Graphics Tools, 2004, 2, 9, pp.11-19. ⟨hal-01581616⟩
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