Pillows as Adaptive Interfaces in Ambient Environments
Résumé
We have developed a set of small interactive throw pillows
containing intelligent touch-sensing surfaces, in order to explore
new ways to model the environment, participants, artefacts, and
their interactions, in the context of expressive non-verbal
interaction. We present the overall architecture of the environment,
describing a model of the user, the interface (the interactive pillows
and the devices it can interact with) and the context engine. We
describe the representation and process modules of the context
engine and demonstrate how they support real-time adaptation. We
present an evaluation of the current prototype and conclude with
plans for future work.