Digital Surface of Revolution with Hand-Drawn Generatrix
Résumé
In this paper we present a simple method to create general 3D digital surfaces of revolution based on a 2D implicit curve of revolution (therefore not limited to a circle) and a hand-drawn generatrix. Our method can handle any sequence of Euclidean 2D points, that represents a curve, as generatrix. One can choose the topology of the surface that may have 1-tunnels, 0-tunnels or no tunnels with applications in 3D printing for instance. An online tool that illustrates the method is proposed.
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