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Conference Papers Year : 2010

Component-Based Model Synthesis for Low Polygonal Models

Abstract

This paper presents a method for semi-automatically generating a variety of different objects from an initial low polygonal model. Our approach aims at generating large sets of models with small variants with a view to avoiding instance replications which produce unrealistic repetitive patterns. The generation process consists in decomposing the initial object into a set of components. Their geometry and texture are edited and the modified components are then combined together to create a large set of varying models. Our method has been implemented in the Twilight 2 development framework of Eden Games and Widescreen Games and successfully experimented on different types of models.
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Dates and versions

hal-01381461 , version 1 (14-10-2016)

Identifiers

  • HAL Id : hal-01381461 , version 1

Cite

Nicolas Marechal, Eric Galin, Eric Guérin, Samir Akkouche. Component-Based Model Synthesis for Low Polygonal Models. Graphics Interface, May 2010, Ontario, Canada. pp.217-224. ⟨hal-01381461⟩
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