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Communication Dans Un Congrès Année : 2015

A 3D collaborative editor using WebGL and WebRTC

Résumé

In 3D collaborative environments, users needs interactivity and real-time updates. With web-based applications, such requirement implies that conventional client-server -alone- is no longer enough. To overcome this unmet need, we propose a hybrid client server peer-to-peer (P2P) communication model based on pluginless web standards enabling users to design collaboratively 3D scenes. The client part includes a WebGL editor to visualize and edit 3D scenes while the server side provides data and ensure persistence. Using the WebRTC protocol, a P2P mesh is generated to transmit directly the updates through a scenes working group. The feasibility of our approach is demonstrated with a web-based prototype submitted to a qualitative evaluation highlighting the usage of WebRTC for direct 3D data transmission with low latency and high throughput, and WebGL for 3D rendering.
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Dates et versions

hal-01303832 , version 1 (18-04-2016)

Identifiants

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Caroline Desprat, Jean Pierre Jessel, Hervé Luga. A 3D collaborative editor using WebGL and WebRTC. 20th International Conference on 3D Web Technology (Web3D 2015), Jun 2015, Heraklion, Greece. pp.157--158, ⟨10.1145/2775292.2778297⟩. ⟨hal-01303832⟩
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