Real-Time Simulation and Interaction of Percussion Gestures with Sound Synthesis
Résumé
Virtual characters playing virtual instruments must interact in real-time with the sounding environment. Dynamic simulation is a promising approach to finely represent and modulate this interaction. Moreover, captured human motion can provide a database covering a large variety of gestures with various expressivity. We propose in this paper a physics-based environment in which a virtual percussionist is dynamically controlled and interacts with a physics-based sound synthesis. We show how an asynchronous architecture, including motion and sound simulation, as well as visual and sound outputs can take advantage of the parameterization of both gesture and sound that influence the resulting virtual instrumental performance.
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