Gameplay experience based on a gaze tracking system - Archive ouverte HAL
Communication Dans Un Congrès Année : 2007

Gameplay experience based on a gaze tracking system

Résumé

In this paper, we present a system which reacts in a dynamic way thanks to the observation and analysis of the player's behaviour. We described the architecture of a general framework for game adaptation using gaze as one of its inputs. The principle of the interaction is based on the extraction of information according to the spatial and temporal context.
Fichier principal
Vignette du fichier
cogain_L3i_final.pdf (272 Ko) Télécharger le fichier
Origine Fichiers produits par l'(les) auteur(s)
Loading...

Dates et versions

hal-00215957 , version 1 (24-01-2008)

Identifiants

  • HAL Id : hal-00215957 , version 1

Citer

Matthieu Perreira da Silva, Vincent Courboulay, Armelle Prigent. Gameplay experience based on a gaze tracking system. COGAIN 2007 : Gaze-based Creativity, Interacting with Games and On-line Communities, Sep 2007, Leicester, United Kingdom. pp.25-28. ⟨hal-00215957⟩

Collections

L3I UNIV-ROCHELLE
66 Consultations
239 Téléchargements

Partager

More