Gameplay experience based on a gaze tracking system
Résumé
In this paper, we present a system which reacts in a dynamic way thanks to the observation and analysis of the player's behaviour. We described the architecture of a general framework for game adaptation using gaze as one of its inputs. The principle of the interaction is based on the extraction of information according to the spatial and temporal context.
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Loading...