Discrete bisector function and Euclidean skeleton in 2D and 3D - Archive ouverte HAL
Article Dans Une Revue Image and Vision Computing Année : 2007

Discrete bisector function and Euclidean skeleton in 2D and 3D

Résumé

We propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient.
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Dates et versions

hal-00180616 , version 1 (20-10-2007)

Identifiants

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Michel Couprie, David Coeurjolly, Rita Zrour. Discrete bisector function and Euclidean skeleton in 2D and 3D. Image and Vision Computing, 2007, 25 (10), pp.1519-1556. ⟨10.1016/j.imavis.2006.06.020⟩. ⟨hal-00180616⟩
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