Article Dans Une Revue IEEE Transactions on Visualization and Computer Graphics Année : 2025

Quality assessment of 3D human animation: Subjective and objective evaluation

Résumé

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans that are not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a state of the art deep learning baseline.

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A comme partie 10.57745/NZHDFY Jeu de données REKIK, R., WUHRER, S., HOYET, L., ZIBREK, K., & OLIVIER, A.-H. (2025). 4DHumanPercept Dataset [Data set]. Recherche Data Gouv. https://doi.org/10.57745/NZHDFY

The 4DHumanPercept dataset is published in recherche.data.gouv with DOI 10.57745/NZHDFY
DOI

Cite 10.57745/NZHDFY Jeu de données REKIK, R., WUHRER, S., HOYET, L., ZIBREK, K., & OLIVIER, A.-H. (2025). 4DHumanPercept Dataset [Data set]. Recherche Data Gouv. https://doi.org/10.57745/NZHDFY

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hal-05116550 , version 1 (18-06-2025)

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Rim Rekik, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Anne-Hélène Olivier. Quality assessment of 3D human animation: Subjective and objective evaluation. IEEE Transactions on Visualization and Computer Graphics, 2025, 32 (2), pp.1780-1792. ⟨10.1109/TVCG.2025.3631385⟩. ⟨hal-05116550⟩
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