How to engage students to change their eating behaviors? Increasing their empowerment through gamification - Archive ouverte HAL
Poster De Conférence Année : 2024

How to engage students to change their eating behaviors? Increasing their empowerment through gamification

Résumé

Social marketing aims to affect users’ behaviors through various tools and one of them, gamification, has gained increasing attention to engage users to change their behaviors. This research uses gamification as a tool to study how to engage students in healthy eating through psychological empowerment when two regulatory orientations of prevention and promotion direct their engagement. Considering regulatory fit theory and achievement goal theory, this paper proposes three-condition experimentation including prevention, promotion, and control groups (Ntotal = 173). In alignment with prior research, this study builds upon the literature and finds that gamification can engage students in the application to apply as well as to healthy eating with/without considering empowerment according to regulatory orientations. These insights equip researchers and practitioners with an applicable changing behavior framework to improve their health-related frameworks and drive practices’ effectiveness.
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Dates et versions

hal-04758680 , version 1 (29-10-2024)

Identifiants

  • HAL Id : hal-04758680 , version 1

Citer

Hamidreza Khodaverdi, Isabelle Prim-Allaz, Aina Ravoniarison. How to engage students to change their eating behaviors? Increasing their empowerment through gamification. EMAC Annual Conference, May 2024, Bucharest (RO), Romania. ⟨hal-04758680⟩
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