Does the SOLUTRE serious game, dealing with territorial planning and governance in an emblematic region of France, work in other geographical and cultural contexts?
Résumé
The SOLUTRE serious game has been developed in a French context and explores the ways in which a rural area can develop by reconciling local quality of life, tourism development and good ecological status. It features 5 roles representing 5 actors from the Roches de Solutré-Pouilly-Vergisson area (an emblematic site in Southern Burgundy), who must interact and negotiate to obtain a territorial label, the “Label Grand Site de France”, which rewards the success of their territorial development project. This game is used in higher education in France, in geography and land planning departments, to teach territorial planning and governance and to get students thinking about the different paths to sustainable development.
But can this game be used outside the French context? What parallels can be drawn between the Solutré-Pouilly-Vergisson application context, which combines wine production, rural tourism and protection of a sensitive natural site, and other geographical and cultural contexts? To this end, we have developed an English version of the game, and we are proposing to run games at the conference to test the playability and interest of the game and its teaching objectives, by confronting it with another language, other cultures and other acceptances of the concept of sustainable development and territorial governance.
The SOLUTRE serious game is a collaborative, asymmetrical game with secret objectives. During the 5 rounds of the game, the 5 teams of players (5 roles) must carry out individual actions by placing hexagons on the game board, which represent development actions (for example, producing wine, organizing eco-activities, building a hotel, a health centre, restoring dry stone walls…). Players must also negotiate to develop “major projects” that require collective agreement and resources. The various actions they undertake lead to changes in 3 gauges: “Environment”, “Attractiveness” and “Quality of life”. Through their actions, the players seek to achieve their individual secret objective (for example, to build as many homes as possible, to promote eco-tourism, to establish a nature reserve…), but also to achieve the collective objective of obtaining the “Grand Site de France” label by reaching the maximum values of the three gauges.
The workshop will take place in 3 parts: playing several parallel games, a joint debriefing of the game, followed by a discussion of possible parallels with other geographical and cultural contexts in terms of game content and teaching objectives.