Learning through doing: an online game for appropriating ontological modelling methodology - Archive ouverte HAL
Communication Dans Un Congrès Année : 2018

Learning through doing: an online game for appropriating ontological modelling methodology

Résumé

The adoption and elaboration of ontologies to represent and integrate archaeological data into semantic graphs offers both the potential to bring together disparate datasets in a linked open data environment and to enable testing of formal theories on semantically represented data. This potential is stymied by the relative lack of practical methodological knowledge of how to apply formal ontologies in the field of archaeology. Standard presentations of ontologies introduce ontological models in the abstract, but there is a dearth of material to introduce how to practically understand and critically deploy an ontology to represent data for actual use. If archaeologists are to adopt and deploy ontologies as part of their standard set of research methods, tools must be created to allow them to learn and apply these models. This paper will present an innovative tool for self-learning of CIDOC CRM ontology. Based on previous research that developed a card based ontology learning game, this paper presents an online single player game that presents users with mappings scenarios and allows them to test their understanding of an ontology in a live environment with feedback generated by an ontological reasoner. The game aims to provide an environment for interactive learning of an ontology and quick feedback on correct/incorrect application of concepts.
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Dates et versions

hal-04671918 , version 1 (16-08-2024)

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  • HAL Id : hal-04671918 , version 1

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Anaïs Guillem, George Bruseker, Lercari Nicola. Learning through doing: an online game for appropriating ontological modelling methodology. CAA Tübingen 2018, Computer Applications and Quantitative Methods in Archaeology (CAA), Mar 2018, Tuebingen, Germany, Germany. ⟨hal-04671918⟩
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