Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines - Archive ouverte HAL
Article Dans Une Revue Computer Graphics Forum Année : 2024

Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

Alban Fichet
Laurent Belcour
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Résumé

We propose a method to accurately handle fluorescence in a non-spectral (e.g., tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the re-radiation into a low-dimensional matrix working in the space of the renderer’s Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.

Mots clés

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Dates et versions

hal-04627467 , version 1 (27-06-2024)

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Alban Fichet, Laurent Belcour, Pascal Barla. Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines. Computer Graphics Forum, 2024, 43 (4), ⟨10.1111/cgf.15150⟩. ⟨hal-04627467⟩
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