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Communication Dans Un Congrès Année : 2015

The Evolution of Information Culture in the Digital Media: The Case of Gamification of the News Treatment

Résumé

The paper analyses the communication design of a few recent digital media works which use the gamification in the news. On-line journalism, writing a story, news consumptions are changing in the digital media. Different genres as E-doc, newsgames, transmedia storytelling practices use game in different ways. They show a convergence of different communication forms which were distant before. The paper analyses how a few experimental works integrate new patterns of writing information (game, fiction, anticipation) through examples produced by French media such as Manipulations. Une histoire française (http://www.francetv.fr/manipulations/, Fort Mc Money (http://future.arte.tv/fr/fort-mcmoney) or Anarchy, a transmedia fiction partly made by journalists (http://www.france4.fr/emissions/anarchy). How did the authors (journalists, designers) justified their work ? What kind of new “experiences” do these works promote ? How do they mix immersion, hybridization, fiction, gamification, anticipation ? Which communication paradigms does it illustrate ? It appears that a new information culture is emerging connected with different earlier practices noticed in other media as TV.
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Dates et versions

hal-04528132 , version 1 (31-03-2024)

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  • HAL Id : hal-04528132 , version 1

Citer

Philippe Useille. The Evolution of Information Culture in the Digital Media: The Case of Gamification of the News Treatment. 13th Annual International Conference on Communication and Mass Media, Mass Media & Communication Research Unit, May 2015, Athens (Greece), Greece. ⟨hal-04528132⟩
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