Anti-Poaching as a Partially Observable Stochastic Game
Résumé
In today’s world, endangered species are threatened by widespread poaching, requiring intel-
ligent land patrol strategies to effectively detect and prevent such activities. Several recent
works have developed game-theoretic models for anti-poaching, wherein determining equilib-
rium strategies, often based on the Nash Equilibrium (NE) 1 , leads to effective patrol strate-
gies. Additionally, due to the complexity and imperfect knowledge of the models, Multi-
Agent Reinforcement Learning (MARL) methods are usually proposed to learn these strategies.
Yet, even with anti-poaching emerging as a popular domain for MARL, the absence of both
a general model and a publicly accessible implementation has hindered both the evaluation
and development of new solutions. In this context, the objective of this work is two-fold: (i)
formalize anti-poaching as a Partially Observable Stochastic Game (POSG) capable of gen-
eralizing existing models; and (ii) provide a publicly available implementation of this POSG in
PettingZoo (one of the most popular APIs to implement MARL environments).
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