Co-designing synchronous asymmetric multiplayer learning game scenarios - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2024

Co-designing synchronous asymmetric multiplayer learning game scenarios

Résumé

This article presents a qualitative experiment with instructional designers. It aimed at designing asymmetrical multiplayer role-playing scenarios using a digital visual modeling tool with two designers. We want to know if co-design with the tool RLG Maker can assist in developing scenarios and what the obstacles are. We assume that collaboration during the design phase encourages the construction and enrichment of the scenario. We have analyzed the speech acts of four groups of instructional designers and have confirmed that the tool, used collaboratively, encourages the scripting of these games. Some aspects need to be reworked, in particular navigation in the tool, to improve usability.
Fichier sous embargo
Fichier sous embargo
0 7 19
Année Mois Jours
Avant la publication
lundi 16 décembre 2024
Fichier sous embargo
lundi 16 décembre 2024
Connectez-vous pour demander l'accès au fichier

Dates et versions

hal-04510197 , version 1 (18-03-2024)

Identifiants

  • HAL Id : hal-04510197 , version 1

Citer

Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron. Co-designing synchronous asymmetric multiplayer learning game scenarios. International Conference on Computer-Supported Collaborative Learning, Jun 2024, Buffalo, NY, United States. ⟨hal-04510197⟩
2 Consultations
1 Téléchargements

Partager

Gmail Facebook X LinkedIn More