Towards a Hybrid, Flexible and Socially Engaged Higher Education
Résumé
Motivation is still required in higher education. Therefore, collabo- rative learning is highly recommended as an instructional method. To provide a more engaging learning experience for higher students education, a gamification can be introduced. Rewards present a foundational element of gamified learning. It included points, badges, animated feedbacks and even gifts in order to increase the enjoyment of a game. The aim of the current study is to investigate the effect of reward on the attitudes of students towards gamified group learning environ- ments. The proposed method aims to rise the benefit of gamified rewards such as collaboration between team members, motivation and evidently challenge apply- ing gamification based collaborative learning. In this context, a comparative study between 2 gamified groups of students without rewards and with rewards, was conducted. The results indicate that the gamified group with rewards remains the most relevant having the highest interest rate. Results confirm that the reward has enhanced Student Motivation (SM = 98.75%), group unity and collaboration between team members (CTM = 97.11%) and increasing student challenge (SC = 95.56%). The propose method highlights high-quality rewards performance in the collaborative gamification.