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Article Dans Une Revue Bioinformatics Année : 2023

UDock2 : interactive real-time multi-body protein–protein docking software

Résumé

Motivation: Protein–protein docking aims at predicting the geometry of protein interactions to gain insights into the mechanisms underlying these processes and develop new strategies for drug discovery. Interactive and user-oriented manipulation tools can support this task complementary to automated software. Results: This article presents an interactive multi-body protein–protein docking software, UDock2, designed for research but also usable for teaching and popularization of science purposes due to its high usability. In UDock2, the users tackle the conformational space of protein interfaces using an intuitive real-time docking procedure with on-the-fly scoring. UDock2 integrates traditional computer graphics methods to facilitate the visualization and to provide better insight into protein surfaces, interfaces, and properties. Availability and implementation: UDock2 is open-source, cross-platform (Windows and Linux), and available at http://udock.fr. The code can be accessed at https://gitlab.com/Udock/Udock2.

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Origine : Publication financée par une institution
Licence : CC BY - Paternité

Dates et versions

hal-04356674 , version 1 (20-12-2023)

Licence

Paternité

Identifiants

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Cyprien Plateau-Holleville, Simon Guionnière, Benjamin Boyer, Brian Jiménez-Garcia, Guillaume Levieux, et al.. UDock2 : interactive real-time multi-body protein–protein docking software. Bioinformatics, 2023, 39 (10), pp.btad609. ⟨10.1093/bioinformatics/btad609⟩. ⟨hal-04356674⟩
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