Narrative writing about fictional animal evolution following the game-play darwinium
Résumé
The communication is based on the integration of the board game Darwinium in a biology class in lower secondary school in France. The game, designed by a team of researchers and teachers, engages students to observe the evolution of fictional animal populations. It aims to model different ideas of chance in an evolutionary process. Students are engaged in narrative writings after a game-play. From the analyses of these writings we identify student’s expression of ideas about chance and evolution and how they connect to the narrative of the game. For some students, there is an understanding of certain important ideas of evolution (variability, chance, environmental pressure).
Domaines
EducationOrigine | Fichiers produits par l'(les) auteur(s) |
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