New approaches for predicting and generating human motions from 3D skeletons: application to non-verbal social interactions in virtual reality
Résumé
In this paper, we propose a virtual agent application. We develop a virtual agent that reacts to gestures and a virtual environment in which it can interact with the user. We capture motion with a Kinect V2 camera, predict the end of the motion and then classify it. The application also features a facial expression recognition module. In addition, to all these modules, we include also OpenAI conversation module. The application can also be used with a virtual reality headset.
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