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Article Dans Une Revue Journal of Gaming & Virtual Worlds Année : 2021

Gamification and social comparison processes in electronic brainstorming

Résumé

Gamification can be seen as the intentional use of game design elements in nongame tasks, in order to produce psychological outcomes likely to influence behaviour and/or performance. In this respect, we hypothesize that gamification would produce measurable effects on user performance, that this positive impact would be mediated by specific motivational and attentional processes such as flow and that gamification would moderate the social comparison process. In three experimental studies, we examine the effects of gamified electronic brainstorming interfaces on fluency, uniqueness and flow. The first study mainly focuses on time pressure, the second on performance standard and the third one introduces social comparison. The results highlight some effects of the gamified conditions on brainstorming
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Dates et versions

hal-04097325 , version 1 (15-05-2023)

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Jérôme Guegan, Stéphanie Buisine, Julien Nelson, Frédéric Vernier. Gamification and social comparison processes in electronic brainstorming. Journal of Gaming & Virtual Worlds, 2021, 13 (3), pp.265 - 283. ⟨10.1386/jgvw_00042_1⟩. ⟨hal-04097325⟩
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