Implementing and Evaluating a Laughing Virtual Character - Archive ouverte HAL
Article Dans Une Revue ACM Transactions on Internet Technology Année : 2017

Implementing and Evaluating a Laughing Virtual Character

Résumé

Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user’s perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user’s perception of music and mood. Expressivity-copying has an influence on the user’s perception of music, but does not have any significant impact on mood.
Fichier non déposé

Dates et versions

hal-04087237 , version 1 (03-05-2023)

Identifiants

Citer

Maurizio Mancini, Beatrice Biancardi, Florian Pecune, Giovanna Varni, Yu Ding, et al.. Implementing and Evaluating a Laughing Virtual Character. ACM Transactions on Internet Technology, 2017, 17 (1), pp.1-22. ⟨10.1145/2998571⟩. ⟨hal-04087237⟩
39 Consultations
0 Téléchargements

Altmetric

Partager

More